{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T04:28:27Z","timestamp":1742963307821,"version":"3.40.3"},"publisher-location":"Cham","reference-count":14,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319031606"},{"type":"electronic","value":"9783319031613"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-319-03161-3_20","type":"book-chapter","created":{"date-parts":[[2013,11,7]],"date-time":"2013-11-07T13:40:44Z","timestamp":1383831644000},"page":"284-295","source":"Crossref","is-referenced-by-count":4,"title":["Goin\u2019 Goblins - Iterative Design of an Entertaining Archery Experience"],"prefix":"10.1007","author":[{"given":"Christian","family":"Geiger","sequence":"first","affiliation":[]},{"given":"Simon","family":"Thiele","sequence":"additional","affiliation":[]},{"given":"Laurid","family":"Meyer","sequence":"additional","affiliation":[]},{"given":"Stefan","family":"Meyer","sequence":"additional","affiliation":[]},{"given":"Lutz","family":"H\u00f6ren","sequence":"additional","affiliation":[]},{"given":"Daniel","family":"Drochtert","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"20_CR1","doi-asserted-by":"crossref","unstructured":"Geiger, C., Thiele, S., Meyer, L., Drochtert, D., St\u00f6cklein, J., W\u00f6ldecke, B.: Virtual archery with tangible interaction. In: IEEE 3DUI (2013)","DOI":"10.1109\/3DUI.2013.6550199"},{"key":"20_CR2","first-page":"2651","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2011","author":"F.F. Mueller","year":"2011","unstructured":"Mueller, F.F., Edge, D., Vetere, F., Gibbs, M.R., Agamanolis, S., Bongers, B., Sheridan, J.G.: Designing sports: a framework for exertion games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2011, pp. 2651\u20132660. ACM, New York (2011)"},{"key":"20_CR3","doi-asserted-by":"crossref","first-page":"77","DOI":"10.1145\/1315184.1315196","volume-title":"Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, VRST 2007","author":"F. Multon","year":"2007","unstructured":"Multon, F., Hoyet, L., Komura, T., Kulpa, R.: Interactive control of physically-valid aerial motion: application to vr training system for gymnasts. In: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, VRST 2007, pp. 77\u201380. ACM, New York (2007)"},{"key":"20_CR4","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"24","DOI":"10.1007\/978-3-642-29050-3_3","volume-title":"Transactions on Edutainment VII","author":"L. Zhang","year":"2012","unstructured":"Zhang, L., Liu, Q.: Application of simulation and virtual reality to physical education and athletic training. In: Pan, Z., Cheok, A.D., M\u00fcller, W., Chang, M., Zhang, M. (eds.) Transactions on Edutainment VII. LNCS, vol.\u00a07145, pp. 24\u201333. Springer, Heidelberg (2012)"},{"key":"20_CR5","unstructured":"ArcheryInteractive: Technohunt bow simulator, http:\/\/www.technohunt.com"},{"key":"20_CR6","unstructured":"Geiger, C., Herder, J., G\u00f6bel, S., Heinze, C., Marinos, D.: Design and virtual studio presentation of a traditional archery simulator. In: Entertainment Interfaces Track 2010 at Interaktive Kulturen (2010)"},{"key":"20_CR7","doi-asserted-by":"crossref","unstructured":"Paelke, V., Nebe, K.: Integrating agile methods for mixed reality design space exploration. In: Proceedings of the 7th ACM Conference on Designing Interactive Systems, pp. 240\u2013249. ACM (2008)","DOI":"10.1145\/1394445.1394471"},{"key":"20_CR8","unstructured":"Gray, D., Brown, S., Macanufo, J.: Gamestorming - A Playbook for Innovators, Rulebreakers and CHangemakers. O\u2019Reilly (2010)"},{"key":"20_CR9","unstructured":"Cooper, A.: About Face 3 - The Essentials of Interaction Design. Wiley (2007)"},{"issue":"4","key":"20_CR10","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1109\/MPRV.2005.91","volume":"4","author":"J. Zimmermann","year":"2005","unstructured":"Zimmermann, J.: Video sketches: Exploring pervasive computing video sketches: Exploring pervasive computing interaction designs. Pervasive Computing\u00a04(4), 91\u201394 (2005)","journal-title":"Pervasive Computing"},{"key":"20_CR11","doi-asserted-by":"publisher","first-page":"27","DOI":"10.1145\/1017833.1017837","volume-title":"Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004","author":"J. H\u00f6ysniemi","year":"2004","unstructured":"H\u00f6ysniemi, J., H\u00e4m\u00e4l\u00e4inen, P., Turkki, L.: Wizard of oz prototyping of computer vision based action games for children. In: Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, IDC 2004, pp. 27\u201334. ACM, New York (2004)"},{"key":"20_CR12","unstructured":"Ijsselsteijn, W.A., Poels, K., de Kort, Y.A.W.: Game experience questionnaire (fuga the fun of gaming: Measuring the human experience of media enjoyment. Technical report Deliverable 3.3 (2008)"},{"issue":"1","key":"20_CR13","first-page":"201","volume":"2","author":"M. Hassenzahl","year":"2000","unstructured":"Hassenzahl, M., Platz, A., Burmester, M., Lerner, K.: Hedonic and ergonomic quality aspects determine a software\u2019s appeal. CHI Letters\u00a02(1), 201\u2013208 (2000)","journal-title":"CHI Letters"},{"issue":"2","key":"20_CR14","doi-asserted-by":"publisher","first-page":"69","DOI":"10.1026\/\/1617-6383.15.2.69","volume":"15","author":"T.W. Schubert","year":"2003","unstructured":"Schubert, T.W.: The sense of presence in virtual environments: A three-component scale measuring spatial presence, involvement, and realness. Zeitschrift f\u00fcr Medienpsychologie\u00a015(2), 69\u201371 (2003)","journal-title":"Zeitschrift f\u00fcr Medienpsychologie"}],"container-title":["Lecture Notes in Computer Science","Advances in Computer Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-03161-3_20","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,3,11]],"date-time":"2022-03-11T20:02:07Z","timestamp":1647028927000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-03161-3_20"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783319031606","9783319031613"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-03161-3_20","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}