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In particular, vibrotactile feedback (VF) can deliver diverse haptic sensations while remaining relatively simple. This has made it a go-to solution for haptics within hand-held controllers and tangible props for VR. However, VF in hand-helds has solely focused on monolithic vibration of the entire hand-held device. Thus, it is not clear to what extent such hand-held devices could support the delivery of spatialized information within the hand. In this paper, we consider a tangible cylindrical handle that allows interaction with virtual objects extending beyond it. This handle is fitted with a pair of vibrotactile actuators with the objective of providing in-hand spatialized cues indicating direction and distance of impacts. We evaluated its capability for rendering spatialized impacts with external virtual objects. Results show that it performs very well for conveying an impact\u2019s direction and moderately well for conveying an impact\u2019s distance to the user.<\/jats:p>","DOI":"10.1007\/978-3-031-06249-0_30","type":"book-chapter","created":{"date-parts":[[2022,5,19]],"date-time":"2022-05-19T16:05:38Z","timestamp":1652976338000},"page":"264-273","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":6,"title":["Perception of Spatialized Vibrotactile Impacts in a Hand-Held Tangible for Virtual Reality"],"prefix":"10.1007","author":[{"given":"Pierre-Antoine","family":"Cabaret","sequence":"first","affiliation":[]},{"given":"Thomas","family":"Howard","sequence":"additional","affiliation":[]},{"given":"Claudio","family":"Pacchierotti","sequence":"additional","affiliation":[]},{"given":"Marie","family":"Babel","sequence":"additional","affiliation":[]},{"given":"Maud","family":"Marchal","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,5,20]]},"reference":[{"issue":"2","key":"30_CR1","first-page":"2785","volume":"5","author":"A Adilkhanov","year":"2020","unstructured":"Adilkhanov, A., et al.: Vibero: vibrotactile stiffness perception interface for virtual reality. 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