{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,8,19]],"date-time":"2023-08-19T04:35:05Z","timestamp":1692419705824},"reference-count":28,"publisher":"Wiley","issue":"1","license":[{"start":{"date-parts":[[2022,8,24]],"date-time":"2022-08-24T00:00:00Z","timestamp":1661299200000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"funder":[{"DOI":"10.13039\/501100003392","name":"Natural Science Foundation of Fujian Province","doi-asserted-by":"publisher","award":["2021J05170"],"id":[{"id":"10.13039\/501100003392","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Computer Animation & Virtual"],"published-print":{"date-parts":[[2023,1]]},"abstract":"Abstract<\/jats:title>Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uninvestigated and relatively unexploited. Therefore, this article proposes a context\u2010aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems, which allows the MAR pet makes feedback adaptively corresponding to the dynamic context. In addition, this article presents a user experience pyramid to measure the user experience for MAR pet. According to the proposed CAPet model, a MAR pet\u2010dog application is designed and implemented, based on which user test are conducted. The results of user test indicate the effectiveness of the proposed method on enhancing user experience, which provides a basis for the design of MAR pet applications in the future.<\/jats:p>","DOI":"10.1002\/cav.2123","type":"journal-article","created":{"date-parts":[[2022,8,24]],"date-time":"2022-08-24T21:19:50Z","timestamp":1661375990000},"update-policy":"http:\/\/dx.doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["A context\u2010aware mobile augmented reality pet interaction model to enhance user experience"],"prefix":"10.1002","volume":"34","author":[{"ORCID":"http:\/\/orcid.org\/0000-0001-7271-190X","authenticated-orcid":false,"given":"Yan","family":"Luo","sequence":"first","affiliation":[{"name":"School of Informatics Xiamen University Xiamen China"}]},{"given":"Fang","family":"Liu","sequence":"additional","affiliation":[{"name":"School of Film Xiamen University Xiamen China"}]},{"ORCID":"http:\/\/orcid.org\/0000-0002-6770-4622","authenticated-orcid":false,"given":"Yingying","family":"She","sequence":"additional","affiliation":[{"name":"School of Film Xiamen University Xiamen China"},{"name":"National Institute for Data Science in Health and Medicine Xiamen University Xiamen China"}]},{"ORCID":"http:\/\/orcid.org\/0000-0002-2896-2506","authenticated-orcid":false,"given":"Baorong","family":"Yang","sequence":"additional","affiliation":[{"name":"College of Computer Engineering Jimei University Xiamen China"}]}],"member":"311","published-online":{"date-parts":[[2022,8,24]]},"reference":[{"key":"e_1_2_9_2_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1997.6.4.355"},{"key":"e_1_2_9_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.autcon.2012.10.020"},{"key":"e_1_2_9_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2017.2698164"},{"key":"e_1_2_9_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4614-0064-6_1"},{"key":"e_1_2_9_6_1","doi-asserted-by":"publisher","DOI":"10.2752\/089279306785593757"},{"key":"e_1_2_9_7_1","doi-asserted-by":"crossref","unstructured":"PoretskiL ArazyO LanirJ ShaharS NovO.Virtual objects in the physical world: relatedness and psychological ownership in augmented reality. 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