Abstract
The purpose of this paper is to describe and argue in favor of a framework for a theoretically grounded research design, using a model of flow that differs from the ones used in existing research. This paper also argues in favor of a combination of data collection methods that should yield a broader set of data and has the potential to generate a deeper understanding of the users experience and of the flow concept itself. The rationale for doing further flow research is that existing research has had a focus on utilitarian tasks, while little or no research has been conducted on intrinsically motivated tasks e.g. playing computer mediated games.
Recommended Citation
Aderud, Johan, "Flow and Playing Computer Mediated Games - Conceptualization and Methods for Data Collection" (2005). AMCIS 2005 Proceedings. 358.
https://aisel.aisnet.org/amcis2005/358